Verb Endings '-s' or '-es' | Smrt English
Present Simple third person singular add "s"; change "y" for "ies"; after ss, x, z, ch, sh add "es" Adverbs frequency. spy, rush, get, play, tax, employ, sew, follow, fight, boil, deny, meet, look, reach, display, pass, fry, echo, teach. Kids activity games, worksheets and lesson plans for Primary and Junior High School students in United Plural Rule: Change 'y' to 'i' before adding 'es'. For some words, however, you will need to add -es to the end of the verb. fixes, splashes. consonant + y, Change the -y to -ie and add s, dries, flies, worries.
Major console platforms include XboxPlayStationand Nintendo. Handheld The Nintendo Game Boy was the first successful handheld console, selling over million systems. A " handheld " gaming device is a small, self-contained electronic device that is portable and can be held in a user's hands. It features the console, a small screen, speakers and buttons, joystick or other game controllers in a single unit. Like consoles, handhelds are dedicated platforms, and share almost the same characteristics.
Handheld hardware usually is less powerful than PC or console hardware. Some handheld games from the late s and early s could only play one game. In the s and s, a number of handheld games used cartridges, which enabled them to be used to play many different games.
Arcade A horror-themed arcade game in which players use a light gun " Arcade game " generally refers to a game played on an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special, large coin-operated cabinet which has one built-in console, controllers joystick, buttons, etc.
Arcade games often have brightly painted logos and images relating to the theme of the game. While most arcade games are housed in a vertical cabinet, which the user typically stands in front of to play, some arcade games use a tabletop approach, in which the display screen is housed in a table-style cabinet with a see-through table top.
With table-top games, the users typically sit to play. In the s and s, some arcade games offered players a choice of multiple games. In the s, video arcades were businesses in which game players could use a number of arcade video games.
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In the s, there are far fewer video arcades, but some movie theaters and family entertainment centers still have them. Web browser The web browser has also established itself as platform in its own right in the s, while providing a cross-platform environment for video games designed to be played on a wide spectrum of platforms.
In turn, this has generated new terms to qualify classes of web browser-based games. These games may be identified based on the website that they appear, such as with " Miniclip " games. Others are named based on the programming platform used to develop them, such as Java and Flash games.
Mobile With the advent of standard operating systems for mobile devices such as iOS and Android and devices with greater hardware performance, mobile gaming has become a significant platform. These games may utilize unique features of mobile devices that are not necessary present on other platforms, such as global positing information and camera devices to support augmented reality gameplay. Mobile games also led into the development of microtransactions as a valid revenue model for casual games.
Virtual reality Virtual reality VR games generally require players to use a special head-mounted unit that provides stereoscopic screens and motion tracking to immerse a player within virtual environment that responds to their head movements.
Some VR systems include control units for the player's hands as to provide a direct way to interact with the virtual world. VR systems generally require a separate computer, console, or other processing device that couples with the head-mounted unit. Blockchain A new platform of video games emerged in late in which users could take ownership of game assets digital assets using Blockchain technologies.
Video game genre A video game, like most other forms of media, may be categorized into genres. Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences.
For example, a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space. Ever advancing technology and production values related to video game development have fostered more lifelike and complex games which have in turn introduced or enhanced genre possibilities e.
Some genres represent combinations of others, such as massively multiplayer online role-playing gamesor, more commonly, MMORPGs. Casual game Casual games derive their name from their ease of accessibility, simple to understand gameplay and quick to grasp rule sets. Additionally, casual games frequently support the ability to jump in and out of play on demand.
Casual games as a format existed long before the term was coined and include video games such as Solitaire or Minesweeper which can commonly be found pre-installed with many versions of the Microsoft Windows operating system. Examples of genres within this category are match threehidden objecttime managementpuzzle or many of the tower defense style games.
Casual games are generally available through app stores and online retailers such as PopCapZylom and GameHouse or provided for free play through web portals such as Newgrounds.
correct use "s""ies"and "es" in 3rd person singular present | LearnEnglishLanguageWell
While casual games are most commonly played on personal computers, phones or tablets, they can also be found on many of the on-line console system download services e. Serious games Main article: Serious game Serious games are games that are designed primarily to convey information or a learning experience to the player.
Some serious games may even fail to qualify as a video game in the traditional sense of the term. Educational software does not typically fall under this category e.
Plural Nouns and “-es” Word Endings Lesson Plan
As with the other categories, this description is more of a guideline than a rule. Serious games are games generally made for reasons beyond simple entertainment and as with the core and casual games may include works from any given genre, although some such as exercise gameseducational gamesor propaganda games may have a higher representation in this group due to their subject matter.
These games are typically designed to be played by professionals as part of a specific job or for skill set improvement. They can also be created to convey social-political awareness on a specific subject. A screenshot from Microsoft Flight Simulator showing a Beechcraft D One of the longest-running serious games franchises is Microsoft Flight Simulatorfirst published in under that name. The United States military uses virtual reality based simulations, such as VBS1 for training exercises,  as do a growing number of first responder roles e.
This form of media allows for a broader audience to be able to receive and gain access to certain information that otherwise may not have reached such people. An example of tactical media in video games would be newsgames. These are short games related to contemporary events designed to illustrate a point. All of these games bring awareness to important issues and events.
President Barack Obama launched a campaign called "Educate to Innovate" aimed at improving the technological, mathematical, scientific and engineering abilities of American students. This campaign states that it plans to harness the power of interactive games to help achieve the goal of students excelling in these departments. Some other games do not have any particular targeted audience in mind and intended to simply educate or inform whoever views or plays the game. Game controller A North American Super NES game controller from the early s Video game can use several types of input devices to translate human actions to a game, the most common game controllers are keyboard and mouse for " PC gamesconsoles usually come with specific gamepadshandheld consoles have built in buttons.
Other game controllers are commonly used for specific games like racing wheelslight guns or dance pads. Digital cameras can also be used as game controllers capturing movements of the body of the player. As technology continues to advance, more can be added onto the controller to give the player a more immersive experience when playing different games. There are some controllers that have presets so that the buttons are mapped a certain way to make playing certain games easier.
The car crashes into the wall; The boy wishes he had a new bike; Mom brushes the dog; The runner flashes by; Jenny dishes out ice cream to the customers. Using the Mini-Chart Templates, help students substitute other root word and plural sets of rule-following words in the song.
Children should be playing more games in the classroom. Here’s why
Sing the song using these new examples with the instrumental track Track 20 of More Than One. Divide the class into two teams. No points are lost if the bucket is missed. If a word is spelled incorrectly, the word is shown to the class and replaced in the middle of the deck. After all cards have been used, the team with the highest points wins.
To avoid stress, any speller can ask for help from one other student. Create a one-sentence poems with words that have rhyming es endings. By pairing analog and digital games in classrooms we ensure that students are engaged in multi-sensory learning. Additionally, new research suggests that immersive experiences such as those offered by virtual reality create a sense of empathy and may build pathways to being more engaged citizens.
Clouds Over Sidra was debuted at the World Economic Forum and is currently used by the United Nations as a tool to showcase the refugee crisis from the point-of-view of its most vulnerable victims.
Plural Nouns and Es Word Endings Lesson Plan
Other immersive experiences like Google Expeditions have been used to take students on virtual field trips to Burj Khalifa in Dubai, where they learn about architecture and city planning, gain valuable maths and science skills, while also challenging them to think deeper about how buildings have changed over time.
Another recent Google Expedition mimics a game that we developed, taking students on the journey from molluscs to medicine as they learn how Killer Snails can be used to develop new drugs. Learning games take students deeper into the engaging content already available in classrooms, museums, parks, and homes.
Providing an analog or digital game where students make decisions in these environments and see the outcome of their actions adds both depth and power to the class curriculum and their learning.
Champions of content There is an urgent need for learning initiatives that make science both approachable and relevant to primary and secondary school learners in a manner that supports and inspires them. Recent studies have indicated it is not what we teach, but how we teach that enhances student learning, particularly as it pertains to STEM Science, Technology, Engineering, and Mathematics . A key component of using games in the classroom is that games can be used across content areas and over a variety of age ranges to support content and deepen learning.